Today, 3Dlabs closed their operations in the US with no prior notice. I now am seeking full time or contract employment in the graphics industry. I’ve worked closely with many of the founders of the OpenGL Shading Language, and have authored several open source applications and shaders. My duties included working with lead engineers at industry ISVs to support the 3Dlabs video cards and help them to optimize their software for use with 3Dlabs hardware. In addition, I was the architect and developer for several developer tools including ShaderGen and others that unfortunately were not released. I really enjoyed working for 3Dlabs and it is a shame that they’ve closed the doors. I’ve got a bit of running around to do now today but will have more details to come shortly.